The primary resource for Necromancers is Essence. Resourceĭaggers, Wands, Swords (1 and 2-Handed), and Scythes (1 and 2-Handed) Once again, we can choose to play a summoner-focused Necromancer, or focus on their more involved assault skills. Players are familiar with the Necromancer by now, but the class will now feature some elements from both Diablo II and Diablo III - with the blood, shadow, and bone abilities, complete with the iconic scythe weapon. Their unique mechanic, Spirit Boons, allows them to gain various passive boosts tied to different animal Spirits. It neither increases nor depletes over time. The primary resource for Druids is Spirit. Staves, Axes (1 and 2-Handed), and Maces (1 and 2 handed) Though, shapeshifting is now just integrated into using the abilities associated with either the Werewolf or the Werebear form. If you missed Druids since Diablo II, they are now officially back! And yes, they still have the elemental powers, shapeshifting, and summoning abilities. Their unique mechanic, Weapon Expertise, allows them to have four weapons equipped at all times, and will give them a passive bonus based on the weapon they use in combat. It will slowly refill during battles, and will deplete while out of combat. The primary resource for Barbarians is Fury. 2-Handed Slashing Slot: 2-Handed Axes, Polearms, and Swordsĭual Wield Slots: 1-Handed Axes, Maces, and Swords
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